Learning by Movie’ing
Profiling players’ decisions in interactive film is the primary feature of Mehye’s Smart Entertainment approach.
In the real world, we make decisions all the time, but we only sometimes have clues to the importance of the decision. Decisions do have stakes. One of the primary considerations when designing decision points for interactive movies is that we allow the viewer to experience the direct consequences of their decisions emotionally in a simulated safe experience. | When finished playing a Smart Entertainment experience, players receive a detailed, benchmarked assessment on their people skills and strengths and areas suggested for further development. The assessment shows their own individual measurements and is automatically benchmarked against the average of the player’s cohort. |
We measure the decision
Our Smart Entertainment people analytics scores NOT “who you are” but “HOW YOU DECIDED.”
|